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Latest Release

osgNV-0.6.0
(click here to read release notes)

Latest Contribution

Cg literal parameters
sent by Ken George

Literal parameters allow to mark a Cg parameter as compile-time constant, leading to more optimized code

Latest Screenshot

Latest Screenshot
HDR Water
sent by Marco Jez

Latest ChangeLog Entry

13th May 2005

News

10th September 2004
GLSL support added
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Support for the OpenGL Shading Language through ARB extensions has been added to the CVS version of osgNV. Thanks to the base abstraction framework for parameter management you can freely mix & match GLSL and Cg shaders (as well as pure assembly shaders) by sharing parameter values across them. All the existing additional features such as parameter value callbacks and pickers are automatically available in GLSL shaders. New classes are defined in the osgNVSlang module/namespace, see the osgnvslang1 example for a quick tour.
18th August 2004
osgNV-0.6.0 released
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After almost one year of silence, a new version of osgNV has been released. It carries many changes with respect to previous versions, so you are strongly encouraged to read the release notes before replacing your working copy.
18th August 2004
NEW WEBSITE LAUNCHED!
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The osgNV web site has undergone a massive lifting process and it is finally online! The new version makes intensive use of style sheets, so you may experience viewing problems especially with older browsers. Please report any errors to the webmaster.
Enjoy the new site!

News archive