HDR Materials (underexposed)
sent by Marco Jez
This scene uses complex Cg fragment shaders to implement HDR materials whose properties, such as reflectivity and Fresnel term, vary over the object's surface (see the upper-right skull). The scene is lit by an irradiance map and therefore features accurate real-world lighting. Note how bright areas are preserved even in this underexposed shot, thanks to the higher dynamic range.